Chameleon Expansion Set
New Rules

Native Terrain: A Dragon with the special ability "Native Terrain: [type]" has the following abilities:

1) Eliminates [type] Terrain cards as if it were a Scout.
2) Gets a +1 Strength Modifier while in battle for each [type] Terrain card in your discard pile.
3) Gets a +1 Strength Modifier while in battle for each [type] Terrain card attached to opposing Dragons in that battle.

If the Dragon has "x2" listed after Native Terrain, then the Strength Modifiers described above are doubled. A Terrain is considered to be of a [type] if the name of the card contains that word. Example: Forest Fire and Poison Forest would both count as a Forest. Also, some Terrain cards specifically state that they count as a specific type of Terrain.

Chameleon Reaction: Any Terrain with the words "Chameleon Reaction" has the ability to change into a Dragon when it is attacked. This may only be done as the card is being turned face up for the first time; the owner declares and pays for the conversion at this time. A Scout does not eliminate Terrain that is changed to a Dragon, but will eliminate it normally if the change is not made. Once the Terrain has been changed to a Dragon it will remain a Dragon for the rest of the game, even if it is turned face down. If the card ends up in the discard pile, it is considered Terrain. You may not use a Chameleon Reaction in response to a Dragon Slayer Action.

Clarifications

Discard Piles: There are various cards in Chameleon that can affect a player's discard pile. In order for these cards to be effective, players are NOT allowed to rearrange their piles. They may look through them at will, but the order of the cards may not be changed.

Removed from the Game: Any cards that are "removed from the game" are taken out of play and put aside. They are not put into your discard piles and they may not breturn to the game by any means.

Kill vs. Lose: Some cards refer to "losing a battle," and others read "killed in a battle." A Dragon is killed if it is removed from play and placed in a discard pile after losing a battle. It is possible to lose a battle and not be killed, e.g. Fountain of Youth.

Card Names: If a card refers to a type of card, e.g., Archers, then any card with the word "Archers" in the name is includced in that reference. Also, some cards specifrically state that they count as a specific type.

After-Battle Effects: In the event that more than one effect occurs after any given battle they are resolved in the following order: 1) attacker's Battle Action cards, 2) defender's Battle Action cards, 3) attacker's Treasure effects, 4) defender's Treasure effects, 5) attacker's Dragon abilities, 6) defender's Dragon abilities. If a player has more than one effect to resolve in the same category they may choose the order in which they occur.