The Pestilence deck

Pestilence, a black enchantment, does one point of damage to each creature and each player for each black mana you pump into it. This can be a tremendous advantage if all your creatures regenerate, and you have protection from black for yourself. This is easily achieved using black and white in combination. Black gives you many inexpensive regenerating creatures, like Drudge Skeletons and Will-O-The-Wisps. White offers Circle of Protection: Black. This deck can be very difficult to beat once it gets going. The creatures brought out against it are blocked, and the blockers regenerated, until you have enough black mana to kill the offending creature, regenerate your creatures, and prevent the damage to yourself.

Cards that are difficult to deal with in this deck are protection from black creatures, Circle of Protection: Black, and Drought. Of course, since you would probably have white in the deck, a few disenchants may be able to save you.


Ron (The Netherlands) comments on the above article, saying:

Creatures with Protection from black, OK, I dig that, but regeneratable creatures and circle of protections ...? I just wondered if you were aware of the fact that Pestilence does a series of 1 damage for each swamp you pump into it. Not, let's say, 5 damage at once if you pump 5 black mana into it. That means you would have to regenerate your Drudge Skeletons 5 times for instance, and tap 5 mana for your COP: Black if you do 5 damage with a Pestilence and want to prevent the damage to yourself and want to prevent your creatues from ending up in your graveyard. This would require a heap of mana you probably don't have....

Or is the idea to just do 1 dmg each time with the pestilence?

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