From: Paul, Brett Subject: Bamf [25] Visitors Greg is studying in the other cell across from the incarcerated Brady, starting to doodle on a pad and getting the feeling that he is in the right direction in his search to get his power focused. Jeff is here, also. It is quiet inside. It's been about half an hour since John left, and he hasn't returned. While you are sitting around, mostly bored, sometimes chatting, you hear a strange noise, one of very fine chains being rattled faintly. It grows louder until suddenly, near you all, you see a cloud of darkness begin to coalesce. Standing up as the cloud solidifies in the room (between the cells, opposite the door from you), you begin to recognize the person that appears out of it. It is Medizar! He greets you all with a snarl-like grin, saying, "I believe you'll help me now, won't you. You have no ch----" His words are cut off by a raging Brady, and the yelling of all of you at once to try to get your hands on Medizar. Brady clatters against the bars that hold him back. When any of you reach for him, however, you pass through him as though he was not there, as though he were made up of dark gases. His laughter is heard echoing off into nothingness as the darkness dissipates. The door to the cell area opens abruptly, catching your attention in that direction. The guard comes in, wide-eyed, saying "Vass'm toy-full!!" You can tell by the way he is staring that he, too, saw Medizar standing there, then vanish. He continues staring for a few seconds, mouth hanging slack, then shakes his head to try to clear the strange images out of his mind. After a moment, he points where Medizar appeared, and, knowing that he cannot verbally communicate with you all, looks at the rest of you with a look of, "What the hell was that" on his face (he does not speak). He takes a couple steps forward, experimentally to see if he runs into anything like a ghost or whatnot, then turns around and leaves, leaving the door open. You hear him speaking hurriedly with the other guard that is in the office part of the jail, then he leaves just as hurriedly. - Brett ---------- From: Paul, Brett Subject: Bamf [25] A place to stay You are able to get a pair of rooms in a nearby inn for one of the "5" coins. Saif has examined the picture of the sword on the town hall, but could not really make out any of the words very well. Again, the word, "Mord" appears, indicating, as you have found, "murder." Apologies for the abbreviated post. If you want to look around the town, let me know. I'll answer the specific things that you addressed as soon as I can tomorrow. - Brett ---------- From: Paul, Brett Subject: Bamf [25] A place to stay >Well, we saw a drawing of the sword in question on a notice posted on that >building over there. ::pointing to the town hall or whatever it was:: Maybe >we should take a closer look and see if we can't decipher what it means. There seem to be several copies of the same notice, so Saif takes one with him to study later. >It would be *really*helpful if we found someone that could speak English or >a language that one of us speaks fluently. All indications that you have seen so far point to the fact that nobody else speaks anything but this odd variation of German. >If we have enough time, it may also be advantageous if we bought clothing more >likely to blend in with the townsfolk. This, and checking out the general store, will both have to wait until the next day, as places you'd go would be closed up (unless you wanted to inconvenience the owners, who typically seem to have a place to sleep above their shops). >Marshall wrote: "I hope Brady hasn't been accused of murder as well. If that >isn't it, I've got an idea as to what it might be. I don't remember seeing any >swords around here (have we, Brett) so it might be that he simply had a weapon. The only people you see in town carrying any sort of weapon also have that silver metal pin on their chest, seeming to imply that they are lawmen. - Brett ---------- From: gdinkelm@ccs.lmco.com[SMTP:gdinkelm@ccs.lmco.com] Subject: Re: Bamf [25] Visitors > From Brett_Paul@kne.com Tue Sep 9 21:16:02 1997 > Greg is studying in the other cell across from the incarcerated Brady, > starting to doodle on a pad and getting the feeling that he is in the > right direction in his search to get his power focused. Jeff is here, > also. It is quiet inside. It's been about half an hour since John > left, and he hasn't returned. > > While you are sitting around, mostly bored, sometimes chatting, you hear > a strange noise, one of very fine chains being rattled faintly. It > grows louder until suddenly, near you all, you see a cloud of darkness > begin to coalesce. > > Standing up as the cloud solidifies in the room (between the cells, > opposite the door from you), you begin to recognize the person that > appears out of it. It is Medizar! He greets you all with a snarl-like > grin, saying, "I believe you'll help me now, won't you. You have no > ch----" His words are cut off by a raging Brady, and the yelling of all > of you at once to try to get your hands on Medizar. Brady clatters > against the bars that hold him back. When any of you reach for him, > however, you pass through him as though he was not there, as though he > were made up of dark gases. His laughter is heard echoing off into > nothingness as the darkness dissipates. "Not a chance, Bozo!" I shout into the air as the laughter echoes. "Maybe when we see you we'll bring a nice juicy stake with us." > The door to the cell area opens abruptly, catching your attention in > that direction. The guard comes in, wide-eyed, saying "Vass'm > toy-full!!" You can tell by the way he is staring that he, too, saw > Medizar standing there, then vanish. He continues staring for a few > seconds, mouth hanging slack, then shakes his head to try to clear the > strange images out of his mind. "Hey! Teufel means devil, or demon, maybe. I really was Marine material, you know. :)" > After a moment, he points where Medizar appeared, and, knowing that he > cannot verbally communicate with you all, looks at the rest of you with > a look of, "What the hell was that" on his face (he does not speak). He > takes a couple steps forward, experimentally to see if he runs into > anything like a ghost or whatnot, then turns around and leaves, leaving > the door open. When the guard looks to us, I'll try spitting out a couple words. "Dracul. Vampire. Nosferatu. Fledermaus." "Does anyone know the German for human?" > > You hear him speaking hurriedly with the other guard that is in the > office part of the jail, then he leaves just as hurriedly. > "Oh, great. Hopefully, they won't send us to the gallows for witchcraft now, and consorting with demons." "And where's my canteen? I want to get some water in here for Brady to bless in case Count Creepy or one of his little friends comes to visit again." Greg ---------- From: Paul, Brett Subject: RE: Bamf [25] Visitors > The door to the cell area opens abruptly, catching your attention in > that direction. The guard comes in, wide-eyed, saying "Vass'm > toy-full!!" You can tell by the way he is staring that he, too, saw > Medizar standing there, then vanish. He continues staring for a few > seconds, mouth hanging slack, then shakes his head to try to clear the > strange images out of his mind. "Hey! Teufel means devil, or demon, maybe. I really was Marine material, you know. :)" Are you sure this didn't come from your music background? > After a moment, he points where Medizar appeared, and, knowing that he > cannot verbally communicate with you all, looks at the rest of you with > a look of, "What the hell was that" on his face (he does not speak). He > takes a couple steps forward, experimentally to see if he runs into > anything like a ghost or whatnot, then turns around and leaves, leaving > the door open. When the guard looks to us, I'll try spitting out a couple words. "Dracul. Vampire. Nosferatu. Fledermaus." The guard turns back momentarily as you speak to him, brow furrowed, though he is obviously hurried. He twitches slightly as you say "Nosferatu," but then still turns around again and continues on his way. "And where's my canteen? It's here with you. Greg - Brett ---------- From: gdinkelm@ccs.lmco.com[SMTP:gdinkelm@ccs.lmco.com] Subject: RE: Bamf [25] Visitors > From Brett_Paul@kne.com Wed Sep 10 09:06:42 1997 > >"Hey! Teufel means devil, or demon, maybe. I really was Marine material, > >you > >know. :)" > > Are you sure this didn't come from your music background? > Marines--Teufelhunden > >> After a moment, he points where Medizar appeared, and, knowing that he > >> cannot verbally communicate with you all, looks at the rest of you with > >> a look of, "What the hell was that" on his face (he does not speak). He > >> takes a couple steps forward, experimentally to see if he runs into > >> anything like a ghost or whatnot, then turns around and leaves, leaving > >> the door open. > > > >When the guard looks to us, I'll try spitting out a couple words. "Dracul. > >Vampire. Nosferatu. Fledermaus." > > The guard turns back momentarily as you speak to him, brow furrowed, > though he is obviously hurried. He twitches slightly as you say > "Nosferatu," but then still turns around again and continues on his way. Gee, I pull Fledermaus out of my butt, and he catches on to Nosferatu! What a rip. Fledermaus is from the musical background. > >"And where's my canteen? > > It's here with you. Well, I'll fill the puppy up and let Brady do his thing. :) (Thanks, Brady.) Greg ---------- From: Adequis@aol.com[SMTP:Adequis@aol.com] Subject: Re: Bamf [25] Visitors "That stinking rotting corpse that doens't know how to lie down!!!!!!!" (I am sure there is a really neat sounding word that says that consicely but I don't know it....) I pray to see if I can see traces of evil where he was and possibly learn something from them (I don't know what but any clue would be cool...) "Did Medizar set this up, if he did, so help me I am gonna gut the sucker!!!!" "Help him I'd rather swing than aid that reject!!!!!", Brady quickly thinking that if he knew we weren't helping him he probably can hear us and I don't want to give him ideas... "Although negotiations could open up at that point..." I fume and kick a few things, and sit down frustrated. Brady ---------- From: gdinkelm@ccs.lmco.com[SMTP:gdinkelm@ccs.lmco.com] Subject: Re: Bamf [25] Visitors > From Adequis@aol.com Wed Sep 10 13:23:34 1997 > > "That stinking rotting corpse that doens't know how to lie down!!!!!!!" (I am > sure there is a really neat sounding word that says that consicely but I > don't know it....) Nosferatu works pretty well. Can't think of anything better, anyway. > I pray to see if I can see traces of evil where he was and possibly learn > something from them (I don't know what but any clue would be cool...) > > "Did Medizar set this up, if he did, so help me I am gonna gut the > sucker!!!!" "I doubt he did, Brady. Most likely, those guards just saw that sword, and identified it as belonging to the bad guys. From there it's a small leap to figuring you're one of them. "We'll get you out of this, though. Kind of wish I had a Materials book. You know, metallurgy, crystal formation, maybe a good chemistry book would cover it. If wishes were fishes...I think I'm making headway on getting you out of the bars. I'm going to have to shrink you down so that you're small enough to squeeze through the bars. > "Help him I'd rather swing than aid that reject!!!!!", Brady quickly thinking > that if he knew we weren't helping him he probably can hear us and I don't > want to give him ideas... "Although negotiations could open up at that > point..." "He's got to know we don't need him. Right now he needs US, and we just have to figure out why, and how to make sure he doesn't get it." I sit back down and return to studying. Greg ---------- From: Adequis@aol.com[SMTP:Adequis@aol.com] Subject: Re: Bamf [25] Visitors You're right on that Greg. He does need us, otherwise he wouldn't be asking for our help... Thanks for reminding me we have an Ace in our deck. Brady