Funeral Spire Dungeon

This is a dungeon that is in the wilderness east of Stirnus, somewhere in the 100-mile hills. The area in which this is found is hilly and forested.

Dungeon Side View
Here is a view of the dungeon from the side. It shows how the levels line up with each other, at least from one perspective.


Level One
This level is above-ground. It is mostly overgrown and covered in dirt and grass.

The "T" by the entrance represents the place where the PC might fall through to the level below. The dirt here is thin, and the floor beneath has given way long ago. The number 1 is where the party sees a pair of rabbits inside. The rabbits run away towards the stairs at the top and disappear. After a moment, one runs back up the stairs and out the hole past the party (unless someone does something to stop it). The number 2 is where a pair of human/demihuman legs are poking out of the dirt. The number 3 is where the party will start to hear shuffling footsteps downstairs, more on the left (west) than the right. Ever notice that in a dungeon setting, players will readily equate shuffling footsteps with zombies?


Dungeon Level One
This is the first below-ground level. It is designed as a masoleum, where the dead are buried in such a way that they can be visited.

At the bottom of the steps on the west leading down, there is a dead rabbit. There is not a mark on it (it died of fright). Otherwise, there are 12 rooms, each of which house a dead person. There is an additional bier towards the front where funeral ceremonies were performed. The low box-looking things are just stone benches for mourners. The pile of dirt comes from the upper level (the place where the PC might fall through).


Dungeon Level Two
This is simply a continuation of the tombs. An additional seven burial places are here.


Dungeon Level Three
This level is for another two tombs. The smaller rooms next to each will be for displaying artifacts of the deceased. It is an opportunity to give some treasure to the party, should they decide to take it.


Dungeon Level Four
This level would have been for keeping supplies for the maintenance of the tomb. I'm not sure what that would entail, but it matters very little. It has been taken over by an evil presence.

Underneath a tattered rug is a trap door (T) that leads to a small space. In that space would be some sort of evil item that has affected the things in the tomb and caused them to reanimate in some fashion.